using UnityEngine;

public class ErrorNormalPanel
{   
    public GameObject Go { get; private set; }
    public Transform Tf { get; private set; }
	public UILabel Info_txt { get; private set; }
	public UISprite Bg_sp { get; private set; }

    public ErrorNormalPanel(GameObject obj)
    {
        Go = obj; Tf = obj.transform;
		Info_txt = Tf.Find("Info_txt").GetComponent<UILabel>();
		Bg_sp = Tf.Find("Info_txt/Bg_sp").GetComponent<UISprite>();
    }
}